![]() Regarding Paint 3D, I'd be interested in your comments on my post here:īasically I was keen to have a workflow of export from Sketchup, paint in Paint 3D, import back into Sketchup. I haven't posted my exporter anywhere at this time, as I haven't implemented matrices (I am currently multiplying all the geometry in the model by the combined matrix in sketchup during the export), and also haven't implemented shared meshes (components in Sketchup). UInt32 jsonLength2 = (UInt32)jsonArray.Count Īrray.AddRange(BitConverter.GetBytes(header)) Īrray.AddRange(BitConverter.GetBytes(version)) Īrray.AddRange(BitConverter.GetBytes(length)) Īrray.AddRange(BitConverter.GetBytes(jsonLength2)) Īrray.AddRange(BitConverter.GetBytes(jsonHeader)) Īrray.AddRange(BitConverter.GetBytes(bufLength)) Īrray.AddRange(BitConverter.GetBytes(bufHeader)) īyte b = glb[28 + (int)jsonLength + array.ToArray()) UInt32 bufHeader = BitConverter.ToUInt32(glb, 24 + (int)jsonLength) Ĭonsole.WriteLine(bufHeader.ToString("x8")) Ĭonsole.WriteLine(bufLength.ToString("x8")) UInt32 bufLength = BitConverter.ToUInt32(glb, 20 + (int)jsonLength) ![]() Explore the brushes and tools in Paint 3D from the Art tools menu. UInt32 jsonHeader = BitConverter.ToUInt32(glb, 16) Ĭonsole.WriteLine(jsonHeader.ToString("x8")) Ĭonsole.WriteLine(jsonLength.ToString("x8")) Paint 3D is the latest evolution of classic Paint, with a ton of new art tools to try on your 2D canvas or 3D objects. UInt32 jsonLength = BitConverter.ToUInt32(glb, 12) UInt32 length = BitConverter.ToUInt32(glb, 8) Ĭonsole.WriteLine(header.ToString("x8")) Ĭonsole.WriteLine(version.ToString("x8")) Ĭonsole.WriteLine(length.ToString("x8")) UInt32 version = BitConverter.ToUInt32(glb, 4) "index" => simply reusing the diffuse texture for the normal, etc.īyte glb = json = header = BitConverter.ToUInt32(glb, 0) Initial: `VertexBuffer`, new: `Image`."Įdit: just tried an export from Sketchup with the following material defining a texture: "message": "Override of previously set bufferView target or usage. Paint 3D version : 2.1707.1017.0 Simple models for testing individual features Model When a texture is used, the glb model generated by COLLADA2GLTF seems to be unable to display in Paint 3D yet. ![]() I tried to display glb file of glTF-Sample-Model repository with Paint 3D.
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